REQUIREMENTS:
Name:
Age:
Gender:
Class:
Occupation:
Height:
Weight:
Appearance:
(DESCRIPTION OR IMG)
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History:
Personality:
Living Quarters:
Reason for seeking the Grail: (It can happen on accident as well)
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ABILITIES/SKILLS: All Characters will start off with 16 points they can put into 3 categories that determine their attributes.
((Describe your characters attributes))
EX1) MC=3, Sorc=4, Skill= 5, A=4
Magecraft: The ability to create objects with magic. The ability to create by visualizing with one's mind it is a valuable skill. However, this skill requires an affinity. For instance, a character's affinity is swords and thus he can only create swords. Characters with a magecraft of 6 can create what is known as reality marbles.
Sorcery: This attribute determines your characters skill with sorcery and magical arts. Being better at Sorcery also means you have a stronger link to your servant. Meaning, the servant can recover faster and utilize more mana based off of this skill.
Skills with weapons:
This parameter determines the efficiency in your attacks as a master. You must also list what kind of weapons you can fight with. (Note: Modern Fire arms)
Athleticism:
The more athletic you are, the harder it is for others to kill you. It also means you have a better chance at running away from a dangerous situations. Although being athletic means you are stronger this does not mean you can be as strong as a servant, so don't get yourself killed by trying to fight it on your own. Having a fit body also gives you better chances in dodging attacks.
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Equipment/Weapons/ Artifacts: