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 Master Classes

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Join date : 2012-01-08
Age : 31

Master Classes Empty
PostSubject: Master Classes   Master Classes EmptyMon Jan 09, 2012 8:04 pm

The Student:
Master Classes Normal_18v
Description: The quintessential characters of our story that most likely will experience the most character development. Among most of the classes, it is considered to be one of the most versatile as in there is a wide variety of what this student can be. The student maybe a talented magus, a skilled assassin, a star athlete or a complete psychopath. In addition, he or she may have trained their entire life for a chance at the grail or may have unknowingly entered it without prior knowledge of its existence by summoning a servant. The possibilities are nearly endless. As another bonus add on, you must also be aware that you are a student and you shouldn't let your responsibility in the classroom slip either. For if you do, the teacher may ask you to stay after class to clean up leaving you vulnerable for another student to attack you who is also competing for the grail.

Class Requirements:
-Character must be human
-Must be between the ages of 13 to 19
-Must attend School

Class Features:
-Athletic +3
-Class merger: One can combine this class with another one bellow. however, keep in mind your athletic bonus is taken out of account in the process.
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The Humonculous:
Master Classes Illyasviel-going-berserk-fate-stay-night-3795817-584-561
Description: For those of you are unfamiliar with this term, a humonculous is an artificially created human usually associated with alchemy and magic. These creatures posses the greatest prana control and usually have little to no trouble controlling their servants even of the berserker class. Their innate understanding of magic surpasses that of human but, at a great cost. They are physically weak if they do not restore their magical prana through rituals. In fact, they can not even lift simple objects or even have the move a steering wheel in a car in that state. This state is often triggered by using a lot of magic or sustaining a great injury.

Class Requirements:
-You must be a homunculus, there are no restrictions of age or gender.

Class Features:
-Your athletic skill cannot be above 2
-Sorcery
-Must rest in a magic circle for 10 hours everyday
-Your Servant will rank up in every category.
-Sense Area: A magus will be able to detect another master within a 100 meter radius.
-Create barrier: It is a type of alarm system used to warn the master that someone has entered or passed through where he or she has lain a barrier

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The Magus:
Master Classes 6032-rin_saber_berserker_super
Description: To be fair, technically entering this tournament makes everyone a Magus. However, this class defines an elite magus. One who most probably hails from a family of great history of magic from other foreign countries. Possibly, perhaps an individual who has dedicated their lives to the study of magic and sorcery and does not hail from a privileged family. The Magus is a master of the five elements and is well versed in all the ways of sorcery. They are able to identify when magic is at work and determine the mechanics and workings in any enchantment.

Class Requirements:
-Either hails from an elitist magi family or a dedicated purveyor of magical knowledge.
http://1.bp.blogspot.com/-Y-aJi71i5Mc/TuAWtpBszeI/AAAAAAAAM24/t9R0Ta3bZ80/s1600/rin%2Btohsaka.JPG
Class Features:
-Mastery of 5 elements
-Sorcery+3
-Athletics -3
-Arcana: The ability to identify any spell and if magic is at work.
-Sense Area: A magus will be able to detect another master within a 100 meter radius.
-Create barrier: It is a type of alarm system used to warn the master that someone has entered or passed through where he or she has lain a barrier
-Athletics -3
-Magecraft +1
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The Magus Killer:
Master Classes Tumblr_lxrwz7fdaP1qldwnro1_500
Description: A professional assassin trained or specializes in killing people with magical capabilities. They often use a combination of modern weapons and items that are unaffected by magic. Many Magus killers are gifted in the skill of magecraft and uses that to their advantage. They usually kill for money or some other higher purpose. These individuals are greatly feared for they have the most well rounded attributes as and usually have a cool and rational head on their shoulders to make smart quick decisions. Keep in mind, a magus killer must be able to kill a target when he is alone. He would have a hard time trying to kill a student.

Class Features:
-Skill+2
-Magecraft +1
-Athletics +1
-High profile: Magus killers are all infamous and must hide themselves even in broad daylight. The law and the magi are always hot on your tail.
-Conceal presence
-Tools of the trade: The Magus Killer has full access to any sort of arsenal he needs to take down his foe.
-Blood Money: Assassinations aren't cheap services, Magus killers have very good resources.
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Cursed Magus:
Master Classes C75077501d867c71d9771af2b8b429a78307
Description: This class is most likely holds the individuals who most desire the grail. A cursed magus is a term used to describe a person who is most likely unable to compete in the grail wars on their own strength. Therefore, they have opted to sacrifice their vitality, sanity and ultimately their life for an increase in their prana. Allowing their servant to increase their strength to higher levels. In addition, they will become able to have an exponential increase in their sorcery power. Cursed magi can usually live for a very short amount of time once they have decided to curse themselves. They can usually live for about6 months before their body breaks down.

Class Requirements:
-Cannot be merged with student.

Class Features:
-Sorcery +5
-Athletics will be 0
-Servant receives a bonus in all categories
-Shroud: The location of the master is undetectable.
-Infect: The cursed magus can curse other humans and can slow diwn his own disease by spreading it.
-Swarm: Cursed Magus' have the ability to turn into a swarm of bugs in order to escape.
-Vampirism: Cursed Magi can feed off of the essence of souls themselves to increase his power.
-Crippling body: The cursed Magi's ability to move is limited by his withered body.
-Sense Area: A magus will be able to detect another master within a 100 meter radius.
-Create barrier: It is a type of alarm system used to warn the master that someone has entered or passed through where he or she has lain a barrier

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The Fighter:
Master Classes IV2rCVQ1GjCcE
Description: Although most magi usually use their magic for other means, fighter class servants use magic to increase their athletic abilities to the point of superhuman. They're athleticism allows them to fight off servants to a certain extent but, in no means gives a fighter master a chance to defeat a servant. Perhaps, a fighter master could kill an assassin or caster classed servant however, unlikely.

Class requirements:
Sorcery and magecraft must be bellow 3

Class Features:
-Athletics+3
-Skill+2
-Street Running: Fighters are nimble, quick and use their strength efficiently. Use this to be able to escape deadly situations and to fight another day.
-Staggering blow: All fighters have a blow that can knock any normal human unconscious.
-Martial Artist: In the event, a fighter fights another master in hand to hand or even hand to non-firearm weapon. The fighter has a most definite edge in the fight.
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The Magecrafter:
Master Classes 366
Description: Despite what you would think about the term magecraft, it is very different than sorcery used to create elemental attacks. In fact, it is a completely different skill set entirely. It is the ability to manipulate and alter time and space. It can be summarized quite simply as the ability to bring something from one's mind into creation. The most talented magecrafters can create reality marbles. Not weapons but, an entire plain of existence that exists within the mind of the caster.

Class Features:
-Magecraft +3
-Trace: The ability to recognize the composition of an object
-Fortify: The ability to strengthen a construct
-Project: After tracing an object, one can bring it into being. However, the weapon constructed will be weaker and more fragile than the original.
-Reality Marble: The ability to contort and alter reality in a small space. (The time it takes to prepare a reality marble depending on the size of the area affected as well as what is being brought into being.)
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